The gdk-pixbuf library provides a simple mechanism to load and represent animations.
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| PixbufAnimation (PixbufAnimation&& src) noexcept |
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PixbufAnimation& | operator= (PixbufAnimation&& src) noexcept |
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| ~PixbufAnimation () noexceptoverride |
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GdkPixbufAnimation* | gobj () |
| Provides access to the underlying C GObject. More...
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const GdkPixbufAnimation* | gobj () const |
| Provides access to the underlying C GObject. More...
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GdkPixbufAnimation* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. More...
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int | get_width () const |
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int | get_height () const |
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bool | is_static_image () const |
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Glib::RefPtr< Pixbuf > | get_static_image () |
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Glib::RefPtr< PixbufAnimationIter > | get_iter (const GTimeVal* start_time) |
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| Object (const Object &)=delete |
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Object & | operator= (const Object &)=delete |
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| Object (Object &&src) noexcept |
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Object & | operator= (Object &&src) noexcept |
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void * | get_data (const QueryQuark &key) |
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void | set_data (const Quark &key, void *data) |
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void | set_data (const Quark &key, void *data, DestroyNotify notify) |
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void | remove_data (const QueryQuark &quark) |
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void * | steal_data (const QueryQuark &quark) |
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Glib::RefPtr< Glib::Object > | wrap (GObject *object, bool take_copy=false) |
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| ObjectBase (const ObjectBase &)=delete |
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ObjectBase & | operator= (const ObjectBase &)=delete |
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void | set_property_value (const Glib::ustring &property_name, const Glib::ValueBase &value) |
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void | get_property_value (const Glib::ustring &property_name, Glib::ValueBase &value) const |
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void | set_property (const Glib::ustring &property_name, const PropertyType &value) |
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void | get_property (const Glib::ustring &property_name, PropertyType &value) const |
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void | connect_property_changed (const Glib::ustring &property_name, const sigc::slot< void > &slot) |
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void | connect_property_changed (const Glib::ustring &property_name, sigc::slot< void > &&slot) |
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sigc::connection | connect_property_changed_with_return (const Glib::ustring &property_name, const sigc::slot< void > &slot) |
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sigc::connection | connect_property_changed_with_return (const Glib::ustring &property_name, sigc::slot< void > &&slot) |
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void | freeze_notify () |
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void | thaw_notify () |
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virtual void | reference () const |
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virtual void | unreference () const |
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GObject * | gobj () |
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const GObject * | gobj () const |
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GObject * | gobj_copy () const |
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| trackable () noexcept |
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| trackable (const trackable &src) noexcept |
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| trackable (trackable &&src) |
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| ~trackable () |
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void | add_destroy_notify_callback (void *data, func_destroy_notify func) const |
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void | notify_callbacks () |
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trackable & | operator= (const trackable &src) |
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trackable & | operator= (trackable &&src) |
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void | remove_destroy_notify_callback (void *data) const |
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The gdk-pixbuf library provides a simple mechanism to load and represent animations.
An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.