The graphics/mojoshader port
mojoshader-0.0.0.20211124v0 – library to move Direct3D shader calls to OpenGL
Description
MojoShader is a library to work with Direct3D shaders on alternate 3D
APIs and non-Windows platforms. The primary motivation is moving shaders
to OpenGL languages on the fly. The developer deals with "profiles" that
represent various target languages, such as GLSL or ARB_*_program.
This allows a developer to manage one set of shaders, presumably written
in Direct3D HLSL, and use them across multiple rendering backends. This
also means that the developer only has to worry about one (offline)
compiler to manage program complexity, while MojoShader itself deals
with the reduced complexity of the bytecode at runtime.
MojoShader provides both a simple API to convert bytecode to various
profiles, and (optionally) basic glue to rendering APIs to abstract the
management of the shaders at runtime.
WWW: https://icculus.org/mojoshader/
- Only for arches
-
aarch64
aarch64
alpha
amd64
amd64
arm
arm
hppa
i386
i386
mips64
mips64
mips64el
mips64el
powerpc
powerpc
powerpc64
powerpc64
riscv64
sparc64
- Categories:
-
graphics
Library dependencies
Build dependencies
Run dependencies